announcing 'errent' & album release

Today is another day to talk about things I've done since I was a kid, but haven't put much out there publicly! I've been playing and making music since I was young, but it's always been instruments and done live. Today I can say different.

read more »

Sky Rogue 1.0 (I did a thing!)

Sky Rogue is a fun fast paced rogue-lite flight simulator that oozes with style. I knew the developer for some time and enjoyed playing the game, but was also fortunate enough to have the opportunity to do some writing for it as well! The release of V1.0 is out today too.

I've been writing since as long as I can remember but this was the first time I decided to put myself out there, and try to write for something specific. Kenny was kind (brave?) enough to give me the opportunity to put a shipped title in my (writing) portfolio and I'm pretty happy with the outcome (so far). It was interesting to work on, as there's a bunch of lore that isn't surfaced (yet?) but a lot of it can be found in the aeropedia in game.

I'll probably write more about the process, as I had a lot of fun with it, and it'll be up here in the very near future on this blog, you can follow me on twitter to find out when.

You can view the rad 1.0 trailer below and buy the game from:

itch.io

humble

steam

read more »

OBJ parser: easy parse time triangulation

For some reason whenever I wrote a quick obj parser, I never bothered to think about the case where the faces in the file had more than 3 points. It was easier in the moment to just triangulate the meshes before loading them in the 3D app. In practice on

read more »

c++11 constexpr fnv1a compile time hash

I've been working with some c++ lately and had previously been using static hash values for strings (similar to this from the Bitsquid blog) but the one thing that bothered me was the lack of ability to use them in switch statements, where I often want to use them. With constexpr in c++11, I can.

read more »

Drifter 0.6.9 to 0.6.13 released

Drifter updates have been weekly so I collated the last few updates into one post. The updates are live on Steam and the Humble store.

Weekly releases continue, and we're aiming for one last update in the 0.6.x range since 0.7.0 is nearly done.

Add it to your Steam wishlist if you haven't, review it if you're inclined. Thanks!

You can read the full announcements here.

• 0.6.9
• 0.6.10
• 0.6.11
• 0.6.12
• 0.6.13

0.6.9 notes 0.6.10 notes 0.6.11 notes 0.6.12 notes 0.6.13 notes

The store widgets to buy it are behind "read more", for your convenience.

read more »

HTO 06 “kd”

◎ HTO project archives
     ○ ë̤̰́̄ͪntry 06 – “kd”

read more »

HTO 05 “kn”

◎ HTO project archives
     ○ ë̤̰́̄ͪntry 05 – “kn”

read more »

HTO 04 “kh”

◎ HTO project archives
     ○ ë̤̰́̄ͪntry 04 – “kh”

read more »

HTO 03 “ka”

◎ HTO project archives
     ○ ë̤̰́̄ͪntry 03 – “ka”

read more »

HTO 02 “ki”

◎ HTO project archives
     ○ ë̤̰́̄ͪntry 02 – “ki”

read more »

HTO 01 “kx”

◎ HTO project archives
     ○ entry 01 – “kx”

read more »

Drifter 0.6.8 released

header

The ninth Narcissus update for Drifter!
The update is live on Steam and the Humble store.

Weekly release as usual, a variety of content while we work on the new game systems.

Add it to your wishlist if you haven't, review it if you're inclined. Thanks!

Here's the latest update notes! You can read the announcement post in full here.

0.6.8 update notes

The store widgets to buy it are behind "read more", for your convenience.

read more »

Drifter 0.6.7 released

header

The eight Narcissus update for Drifter is out!
The update is live on Steam and the Humble store.

Weekly releases still continue, some new sound effects, icons, and work on future stuff that doesn't land this build.

Add it to your wishlist if you haven't, review it if you're inclined and as usual, have fun!

Here's the latest update notes! You can read the announcement post in full here.

0.6.7 update notes

The store widgets to buy it are behind "read more", for your convenience.

read more »

Drifter 0.6.6 released

header

The seventh Narcissus update for Drifter is out!
The update is live on Steam and the Humble store.

Our weekly releases continue, this week more gameplay related additions, tweaks, and fixes. I've been busy working on the last of the interiors and still, more new icons.

Grab it while it's hot, add it to your wishlist, review it if you're inclined and have fun!

Here's the latest update notes! You can read the announcement post in full here.

0.6.6 update notes

The store widgets to buy it are behind "read more", for your convenience.

read more »

Drifter 0.6.5 released

header

The sixth Narcissus update for Drifter is out!

The update is live on Steam and the Humble store.


As mentioned, we're now doing weekly updates and trucking along to release 1.0. Be sure to try out the new NPC combat this week as it may surprise you.


Here's the latest update notes! You can read the announcement post in full here.

0.6.5 update notes

read more »

Drifter 0.6.4 released

header

The fifth Narcissus update for Drifter is out!

The update is live on Steam and the Humble store.


We're reworking our development process to wrap up the game, and are now doing weekly updates instead of the larger milestone based builds. The larger stuff will just be included in increments along with more frequent bug fixes, polish and content week at a time.


Here's the latest update notes! You can read the announcement post in full here.

0.6.4 update notes

read more »

PROJECT CEDAR DEV#3

Continued, A short dev post about a tiny stealth game in http://pico-8.com.

For something I'm just slowly making for fun on the side of my side-side projects it has been fun to isolate scope so heavily. Here's a short update of how it's going.

read more »

Art: Bombernauts Workshop Banner

Have you played Bombernauts? It's available on Steam and is a whole lot of fun. It's a great multiplayer game by Tyler Glaiel with art by Sven Ruthner and audio by Brandon McCartin.

For the most recent update – which adds Steam workshop support (full patch notes) – Tyler mentioned needing a hand with a banner quick, and I was in a good position to help out and was happy to help some friends in a bind.

bombernauts

I painted the banner based on some of the power ups in the game, below is the final banner we ended up with. The other Sven painted the robot part, and I merged it into this scene and did the rest. I had a lot of fun painting this!

Check the game out, and bring some friends since it's a good game in groups :D

read more »

PROJECT CEDAR DEV#2

Continued, A short dev post about a tiny stealth game in http://pico-8.com.

I had a short break from working on this, while waiting for pico-8 0.1.4. In the meantime I had finished blocking in all the details of the narrative and how that all ties together. I planned a lot of levels on paper and graphed out some ideas for overall structure, and I've done a lot of other stuff that would spoil things if I posted about them at the moment.

Here's a less spoilery, vague, outdated graph diagram before I talk a bit about what I've been doing here.

project cedar graph outdated graph diagram

read more »

Drifter 0.6.3 released

header

The fourth Narcissus update for Drifter is out!

The update is live on Steam and the Humble store.


We're including some information about future updates as well:
Here is some concept art for some of the other interiors and facilities heading into the game. They're obviously WIP!

matsyn

exp

biolab


Here's the latest update notes! You can read the announcement post in full here.

0.6.3 update notes

read more »