I have been plodding along through concepting, building, and texturing a whole bunch of station interior scenes for Drifter, this space trading game we are making.
You can get the game immediately and play it, on Steam or directly from us.
I will posting breakdowns of the stages of an interior and all the things I have learned along the way, as this is the first time I have ever made anything this large scale and it was incredibly challenging at best. Lot's to learn from.
This is a sneak preview of some of the textures I have been making (click to enlarge):
To follow along, you can subsribe to this blog (top right of post), or follow me on twitter, or follow the lead dev Colin here.
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