Sky Rogue 1.0 (I did a thing!)

Sky Rogue is a fun fast paced rogue-lite flight simulator that oozes with style. I knew the developer for some time and enjoyed playing the game, but was also fortunate enough to have the opportunity to do some writing for it as well! The release of V1.0 is out today too.

I've been writing since as long as I can remember but this was the first time I decided to put myself out there, and try to write for something specific. Kenny was kind (brave?) enough to give me the opportunity to put a shipped title in my (writing) portfolio and I'm pretty happy with the outcome (so far). It was interesting to work on, as there's a bunch of lore that isn't surfaced (yet?) but a lot of it can be found in the aeropedia in game.

I'll probably write more about the process, as I had a lot of fun with it, and it'll be up here in the very near future on this blog, you can follow me on twitter to find out when.

You can view the rad 1.0 trailer below and buy the game from:

itch.io

humble

steam

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Drifter 0.6.3 released

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The fourth Narcissus update for Drifter is out!

The update is live on Steam and the Humble store.


We're including some information about future updates as well:
Here is some concept art for some of the other interiors and facilities heading into the game. They're obviously WIP!

matsyn

exp

biolab


Here's the latest update notes! You can read the announcement post in full here.

0.6.3 update notes

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PROJECT CEDAR

Making a small stealth game in http://pico-8.com.

You should check out pico-8, it's really great.

projectcedar

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Art: Storage Container (in 3D)

Recently for http://driftergame.com/ we decided to try out http://sketchfab.com for showing off some work in progress assets for the game. Here's how that recently mentioned storage container looks in 3D. Click through to spin it around!

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tinkering - weekend jamming

Over the weekend I spent a few hours making a little something, that might turn into a tiny game with a friend if time permits. Updates will be posted on my twitter first, but i'll post here if it goes further too.

Made in my own engine, which you will hear more about here and on twitter in good time.

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