<![CDATA[demo - ruby0x1.notes]]>https://notes.underscorediscovery.com/Ghost 0.11Sun, 31 Jan 2021 12:32:03 GMT60<![CDATA[Past: js1k spring 2013]]>Past: is a look back at some older things I created.

For the 2013 spring js1k (javascript 1 kilobyte of code) challenge, I submitted a small 3D based canvas demo for fun. I just wanted to explore writing a simple 3D projection in 1k for myself, which turned out ok.

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https://notes.underscorediscovery.com/past-js1k-spring-2013/19a0e46b-4036-44d2-8849-20e2d3fd4db1Tue, 30 Sep 2014 00:24:14 GMTPast: is a look back at some older things I created.

For the 2013 spring js1k (javascript 1 kilobyte of code) challenge, I submitted a small 3D based canvas demo for fun. I just wanted to explore writing a simple 3D projection in 1k for myself, which turned out ok.

screenshot

Original description:

3D projections in 2D, 50x50 grid mathed about with.

Click Read More to view right here.


Original submission - source code is linked along with it.

demo

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<![CDATA[Understanding Realtime Multiplayer]]>An article I wrote about understanding realtime multiplayer. Includes theory, plenty of links and diagrams and includes a working demo on github written in HTML5 with client and server for 1 vs 1 realtime multiplayer.


http://buildnewgames.com/real-time-multiplayer/

demo

Enjoy!

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https://notes.underscorediscovery.com/understanding-realtime-multiplayer/2b7fc2cd-b7b3-47bd-8f52-4a03f0bb1a37Wed, 08 Jan 2014 01:45:05 GMTAn article I wrote about understanding realtime multiplayer. Includes theory, plenty of links and diagrams and includes a working demo on github written in HTML5 with client and server for 1 vs 1 realtime multiplayer.


http://buildnewgames.com/real-time-multiplayer/

demo

Enjoy!

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