I'm busy working on a project in unreal lately, and ran into the desire to enumerate a list of blueprint assets from a folder. This post has a simple solution.read more »
I've been working with some c++ lately and had previously been using static hash values for strings (similar to this from the Bitsquid blog) but the one thing that bothered me was the lack of ability to use them in switch statements, where I often want to use them. With
constexpr in c++11, I can.