new game+ / Celeste launches tomorrow!

Celeste is a game I had the privilege of working on, and it launches tomorrow (25th Jan) on Switch, PS4, Steam and the day after (26th Jan) for Xbox One!
All the details are here

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Drifter 0.6.9 to 0.6.13 released

Drifter updates have been weekly so I collated the last few updates into one post. The updates are live on Steam and the Humble store.

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Drifter 0.6.8 released

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The ninth Narcissus update for Drifter!
The update is live on Steam and the Humble store.

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Drifter 0.6.7 released

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The eight Narcissus update for Drifter is out!
The update is live on Steam and the Humble store.

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Drifter 0.6.6 released

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The seventh Narcissus update for Drifter is out!
The update is live on Steam and the Humble store.

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Drifter 0.6.5 released

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The sixth Narcissus update for Drifter is out!

The update is live on Steam and the Humble store.

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Drifter 0.6.4 released

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The fifth Narcissus update for Drifter is out!

The update is live on Steam and the Humble store.

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Art: Bombernauts Workshop Banner

Have you played Bombernauts? It's available on Steam and is a whole lot of fun. It's a great multiplayer game by Tyler Glaiel with art by Sven Ruthner and audio by Brandon McCartin.

For the most recent update – which adds Steam workshop support (full patch notes) – Tyler mentioned needing a hand with a banner quick, and I was in a good position to help out and was happy to help some friends in a bind.

bombernauts

I painted the banner based on some of the power ups in the game, below is the final banner we ended up with. The other Sven painted the robot part, and I merged it into this scene and did the rest. I had a lot of fun painting this!

Check the game out, and bring some friends since it's a good game in groups :D

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Drifter 0.6.3 released

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The fourth Narcissus update for Drifter is out!

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Drifter 0.6.2 released

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The third Narcissus update for Drifter is out!

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Art: Storage Container (in 3D)

Recently for http://driftergame.com/ we decided to try out http://sketchfab.com for showing off some work in progress assets for the game. Here's how that recently mentioned storage container looks in 3D. Click through to spin it around!

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Year of Drifter!

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Art: Drifter Merchant

A (wip) concept for Drifter. A merchant ship, that hangs around and is really big - even the tiny pixels on the loading bay, around the shuttle, are a bit big for human scale in comparison!

Don't forget, the game is available already - you can find out how and where to get it on the Drifter site.

drifter_merchant_ship_concept

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Drifter 0.6.1 released

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Relatively hot on the heels of 0.6.0, here is the second release in the Narcissus update series to Drifter.

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Drifter 0.6.0 released

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After a few months of working on it, we have just released the 0.6.0 update to Drifter on Steam and the Humble Store.

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Art: Drifter interior update

Hello again, the next preview of the interiors is here, this time in large group format. The newest one is the ship dealer, bottom right. The bottom left is the comex!

Click for larger version

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Art: Drifter interior update

Here's another WIP render of an interior from Drifter, which is available to buy directly from us or on Steam.

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Art : Drifter interior update

So I have been working on these interiors for quite some time (basically forever) but they are finally coming together. Here's a render of the pilots quarters, a WIP.

 

Pilot Quarters

Drifter WIP

Remember you can get Drifter already directly from us and have hours of fun while we work on wrapping up the rest.

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Art : new Drifter ships

Part of the bigger update we have been busy working on for Drifter includes a couple of new playable ships. Some of them come from the same manufacturer, and some are cut down smuggling ships streamlined for speed. You can see a preview below, click to view the large version.

new ships

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Art: Drifter interior update

I have been plodding along through concepting, building, and texturing a whole bunch of station interior scenes for Drifter, this space trading game we are making.
 
You can get the game immediately and play it, on Steam or directly from us.
 
I will posting breakdowns of the stages of an interior and all the things I have learned along the way, as this is the first time I have ever made anything this large scale and it was incredibly challenging at best. Lot's to learn from.
 
This is a sneak preview of some of the textures I have been making (click to enlarge):
 
 
To follow along, you can subsribe to this blog (top right of post), or follow me on twitter, or follow the lead dev Colin here.
 

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