Continued, A short dev post about a tiny stealth game in

For something I'm just slowly making for fun on the side of my side-side projects it has been fun to isolate scope so heavily. Here's a short update of how it's going.

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Art: Bombernauts Workshop Banner

Have you played Bombernauts? It's available on Steam and is a whole lot of fun. It's a great multiplayer game by Tyler Glaiel with art by Sven Ruthner and audio by Brandon McCartin.

For the most recent update – which adds Steam workshop support (full patch notes) – Tyler mentioned needing a hand with a banner quick, and I was in a good position to help out and was happy to help some friends in a bind.


I painted the banner based on some of the power ups in the game, below is the final banner we ended up with. The other Sven painted the robot part, and I merged it into this scene and did the rest. I had a lot of fun painting this!

Check the game out, and bring some friends since it's a good game in groups :D

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Continued, A short dev post about a tiny stealth game in

I had a short break from working on this, while waiting for pico-8 0.1.4. In the meantime I had finished blocking in all the details of the narrative and how that all ties together. I planned a lot of levels on paper and graphed out some ideas for overall structure, and I've done a lot of other stuff that would spoil things if I posted about them at the moment.

Here's a less spoilery, vague, outdated graph diagram before I talk a bit about what I've been doing here.

project cedar graph outdated graph diagram

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Drifter 0.6.3 released


The fourth Narcissus update for Drifter is out!

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fix iconutil El Capitan "Unsuported image format"

Just a short post with a really obscure error from iconutil, after an El Capitan upgrade.

If you run a command similar to:
iconutil -c icns some.iconset -o some.icns

And you get (sic):
error: Unsuported image format

Here are two important things:

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As mentioned, I am making a small stealth game in

I've made quite a bit of progress today so here is a short gif. I now have all the systems in place, and can move on to finishing out the levels and narrative, and higher level ideas. Read more below for the gif and more info.

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Drifter 0.6.2 released


The third Narcissus update for Drifter is out!

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Making a small stealth game in

You should check out pico-8, it's really great.


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Art: Storage Container (in 3D)

Recently for we decided to try out for showing off some work in progress assets for the game. Here's how that recently mentioned storage container looks in 3D. Click through to spin it around!

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Year of Drifter!


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Art: Drifter Merchant

A (wip) concept for Drifter. A merchant ship, that hangs around and is really big - even the tiny pixels on the loading bay, around the shuttle, are a bit big for human scale in comparison!

Don't forget, the game is available already - you can find out how and where to get it on the Drifter site.


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Invisible, Inc fan art

James is one of the designers on Invisible, Inc - An excellent turn based procedural stealth game that's coming out in a few days. You should definitely consider picking it up - Klei games are usually well worth the time.

While he was streaming some of the hardest game mode, I decided to make some fan art for the game. It's a really quick sketch, so it is what it is! Enjoy!

Click for the full size (scan lines get weird in small view)

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Haxe Entry Point

A title with two meanings, what have we here!

Recently I wrote about Haxe from 1000ft, which looks a the way Haxe fits together, how it's flexibility makes it difficult to explain, and how an onlooker might better understand it.

This post is a follow up, and discusses what happens if you were interested in using Haxe for something, and were curious about the entry point from a user perspective.

To tackle the basic usage and understanding of the Haxe environment, we will write an example command line tool using Haxe.

This is a continuation of a series on Haxe itself, which you can find all related and future posts under the “haxe” tag.

Here is part one.
This is part two.

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Drifter 0.6.1 released

0.6.1 header

Relatively hot on the heels of 0.6.0, here is the second release in the Narcissus update series to Drifter.

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Haxe from 1000ft

I often run into people confused as to how to use Haxe or, where exactly it fits into a project pipeline.

For the newcomer, Haxe is a high level modern programming toolkit that compiles to a multitude of languages (c#, c++, java, js, python, php, etc). You can visit for a closer look - in the mean time, here is a broad strokes view of what Haxe is and can do.

This is part one.
Here is part two.

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Art: Drifter new icons

Some new icons I have been making for Drifter!

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Drifter 0.6.0 released

0.6.0 header

After a few months of working on it, we have just released the 0.6.0 update to Drifter on Steam and the Humble Store.

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Art: Drifter interior update

Hello again, the next preview of the interiors is here, this time in large group format. The newest one is the ship dealer, bottom right. The bottom left is the comex!

Click for larger version

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Art: Drifter interior update

Here's another WIP render of an interior from Drifter, which is available to buy directly from us or on Steam.

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Art : Drifter interior update

So I have been working on these interiors for quite some time (basically forever) but they are finally coming together. Here's a render of the pilots quarters, a WIP.


Pilot Quarters

Drifter WIP

Remember you can get Drifter already directly from us and have hours of fun while we work on wrapping up the rest.

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